- From the Apple menu in the corner of your screen, choose System Preferences.
- Click Software Update.
- Click Update Now or Upgrade Now:
- Update Now installs the latest updates for the currently installed version. Learn about macOS Big Sur updates, for example.
- Upgrade Now installs a major new version with a new name, such as macOS Big Sur. Learn about the latest macOS upgrade, or about old versions of macOS that are still available.
This type of application is called a Windows Service. What would be the equivalent of services on Mac OS X? How are they implemented and where to start to learn about it? I would like to create a service to execute a task automatically, and starting and stopping it on demand.
If you're having difficulty finding or installing updates:
- If Software Update says that your Mac is up to date, then macOS and all of the apps it installs are up to date, including Safari, Messages, Mail, Music, Photos, FaceTime, Calendar, and Books.
- If you want to update apps downloaded from the App Store, use the App Store to get updates.
- If you want to update your iOS device, learn how to update iPhone, iPad, or iPod touch.
- If your Mac doesn't include Software Update, use the App Store to get updates.
- If an error occurred while installing an update or upgrade, learn how to resolve installation issues.
Introduction to Mono on macOS
Mono supports macOS version 10.9 (Mavericks) and later.
You can use Mono on macOS to build server, console and GUI applications. Read below for the options available for GUI application development.
If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read the description on MonoMac for more information on how to get started.
The long ribbon of icons at the bottom of the Mac's screen is called the Dock. BlackBerry OS, Palm OS, and Windows Mobile (Pocket PC) devices could not be used with iSync, but were supported by third-party applications. Before the release of Mac OS X 10.4, iSync also synchronized a user's Safari bookmarks with the then.Mac subscription service provided by Apple. ISync was removed from Mac OS X in version 10.7 (Lion). Developing ASP.NET Core Applications on a Mac With Visual Studio Code ¶. Start Visual Studio Code. Tap File Open and navigate to your Empty ASP.NET Core app. From a Terminal / bash prompt, run dotnet restore to restore the project’s dependencies. Alternately, you can enter command shift p in Visual Studio Code and then type dot as shown. Application as Service is a cutting edge solution that will let you run any application as a Windows service, benefitting from all the advantages native Windows services have, still providing you with many more functions. Application as Service offers advanced recovery options (restart the service your application is started by; restart.
Installing Mono on macOS
You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono.
Visit the download page to find the latest macOS package. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.
If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono.
The Mono package includes:
- The Mono Runtime
- GUI Toolkits: Windows.Forms and Gtk# for macOS.
- Note: the MonoMac GUI toolkit for native macOS GUI development is currently a separate download.
- SDK: C#, Visual Basic compilers, assemblers and tools
- XSP ASP.NET server
- Manual pages.
This package installs as a framework into
/Library/Frameworks/Mono.framework (the same way the Java packages are installed). The executable binaries can be found in
/Library/Frameworks/Mono.framework/Versions/Current/bin. If you’d like to access the mono manpages you’ll have to add
/Library/Frameworks/Mono.framework/Versions/Current/man to your manpath. The macOS Mono package does not include Gtk#, XSP or mod_mono. These will have to be compiled from source.
Our packages currently require macOS version 10.9 or later, for older versions, you will need to build from source code.
Using Mono on macOS
At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.
To build applications you can use “mcs”, to run then you can use mono.
From a Terminal shell, you can try it out:
Most users would be using the MonoDevelop IDE to create their projects.
You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac.
Mac Run App As Service
32 and 64 bit support
The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM.
Starting from Mono 5.2 the
mono command defaults to 64-bit, you can use the
--arch=32/64 switch to control the bitness.
The 64 bit support has a few limitations today:
- Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.
Building Client Applications
There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:
|Toolkit||Runs on Linux||Runs on Windows||Runs on Mac||Binding Style||License||Status|
|MonoMac||no||no||yes||Strongly typed C# binding to Cocoa APIs||MIT X11||Actively developed, builds on the design lessons from MonoTouch but still incomplete. This will be the new default binding for Mono on macOS. Separate download.|
|Gtk#||yes||yes||yes||Strongly typed C# binding to the cross platform Gtk+ API. Applications look foreign on macOS.||LGPL v2||Actively developed, cross platform. Bundled with Mono.|
|Windows.Forms||yes||yes||yes||Cross platform implementation of Microsoft’s Windows.Forms. Applications look foreign on macOS.||MIT X11||The Windows.Forms API was frozen in time by Microsoft. Bundled with Mono.|
|MonObjc||no||no||yes||Binding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.||LGPL v3||Actively developed. Separate download.|
|CocoaSharp||no||no||yes||Binding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.||MIT X11||No longer developed, no longer maintained, deprecated. Bundled with Mono.|
Running Mono applications on macOS
Run Mac Apps On Windows
Running applications on macOS is very similar to linux systems, from the terminal:
For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app
Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application.
Third Party Libraries
ObjC# is a transparent two way bridge that allows the CLR to access the rich underlying ObjectiveC frameworks as well as providing direct access to the CLR frameworks from the ObjectiveC language.
Uninstalling Mono on macOS
Run this script in a terminal: